A Developer’s Guide to Windows 10 – The Universal Windows Platform

I am taking the Developer’s Guide to Windows 10 challenge on Microsoft Virtual Academy. Here is an overview of the first module The Universal Windows Platform.

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  • The convergence journey of Windows, all leading up to Windows 10.

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  • Windows 10 device support.

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  • UWP is a single API surface. The same on all devices.

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  • Apps target the platform.

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  • Windows app is a single binary that runs across everything.

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  • When the default UWP is not enough for different use cases, extend UWP API with device-specific capabilities. Extension SDK is specific to a type of device and they don’t break or invalidate features on other devices.

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  • UWP overview.

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  • Create classic Win apps or move to Universal Windows Platform. New bridging technologies introduced at Build. Bridges bring more apps to the Windows Platform by reusing existing code and skills.

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  • Use the Adaptive Code Pattern in an app for features on specific devices. Test for capabilities at runtime.
  • Visual Studio. A single place for developers.

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  • Introducing Roslyn, the new compiler for .Net in Visual Studio 2015.
  • Blend for Visual Studio.
  • Visual Studio 2015 Editions. Also Express Edition.

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  • Develop with Windows 10 and Visual Studio 205 or Windows 8.1 and Windows Server 2012 R2 with certain restrictions.
  • .Net Native. Everything submitted in the Store compiling in the cloud. Just In Time compilation. Pre-compiled when it comes on device. 50% faster average startup time. 14% less average memory usage.
  • New Template 10. Contribute to Template 10 on http://aka.ms/template10.

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