I am taking the Developer’s Guide to Windows 10 challenge on Microsoft Virtual Academy. Here is an overview of the first module The Universal Windows Platform.
- The convergence journey of Windows, all leading up to Windows 10.
- Windows 10 device support.
- UWP is a single API surface. The same on all devices.
- Apps target the platform.
- Windows app is a single binary that runs across everything.
- When the default UWP is not enough for different use cases, extend UWP API with device-specific capabilities. Extension SDK is specific to a type of device and they don’t break or invalidate features on other devices.
- UWP overview.
- Create classic Win apps or move to Universal Windows Platform. New bridging technologies introduced at Build. Bridges bring more apps to the Windows Platform by reusing existing code and skills.
- Use the Adaptive Code Pattern in an app for features on specific devices. Test for capabilities at runtime.
- Visual Studio. A single place for developers.
- Introducing Roslyn, the new compiler for .Net in Visual Studio 2015.
- Blend for Visual Studio.
- Visual Studio 2015 Editions. Also Express Edition.
- Develop with Windows 10 and Visual Studio 205 or Windows 8.1 and Windows Server 2012 R2 with certain restrictions.
- .Net Native. Everything submitted in the Store compiling in the cloud. Just In Time compilation. Pre-compiled when it comes on device. 50% faster average startup time. 14% less average memory usage.
- New Template 10. Contribute to Template 10 on http://aka.ms/template10.
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